


/* Constructor */
function LabeledMarker(latlng, options) {
    this.latlng = latlng;
    this.labelText = options.labelText || "";
    this.labelClass = options.labelClass || "markerLabel";
    this.labelOffset = options.labelOffset || new GSize(0, 0);

    this.clickable = options.clickable || true;

    if (options.draggable) {
        // This version of LabeledMarker doesn't support dragging.
        options.draggable = false;
    }

    GMarker.apply(this, arguments);
}


/* It's a limitation of JavaScript inheritance that we can't conveniently
extend GMarker without having to run its constructor. In order for the
constructor to run, it requires some dummy GLatLng. */
LabeledMarker.prototype = new GMarker(new GLatLng(0, 0));


// Creates the text div that goes over the marker.
LabeledMarker.prototype.initialize = function(map) {
    // Do the GMarker constructor first.
	
    GMarker.prototype.initialize.apply(this, arguments);

    var div = document.createElement("div");
    div.className = this.labelClass;
    div.innerHTML = this.labelText;
    div.style.position = "absolute";
    map.getPane(G_MAP_MARKER_PANE).appendChild(div);

    if (this.clickable) {
        // Pass through events fired on the text div to the marker.
        var eventPassthrus = ['click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mouseout'];
        for (var i = 0; i < eventPassthrus.length; i++) {
            var name = eventPassthrus[i];
            GEvent.addDomListener(div, name, newEventPassthru(this, name));
        }

        // Mouseover behaviour for the cursor.
        div.style.cursor = "pointer";
    }

    this.map = map;
    this.div = div;
}

function newEventPassthru(obj, event) {
    return function() {
        GEvent.trigger(obj, event);
    };
}

// Redraw the rectangle based on the current projection and zoom level
LabeledMarker.prototype.redraw = function(force) {
    GMarker.prototype.redraw.apply(this, arguments);

    // We only need to do anything if the coordinate system has changed
    if (!force) return;

    // Calculate the DIV coordinates of two opposite corners of our bounds to
    // get the size and position of our rectangle
    var p = this.map.fromLatLngToDivPixel(this.latlng);
    var z = GOverlay.getZIndex(this.latlng.lat());

    // Now position our DIV based on the DIV coordinates of our bounds
    this.div.style.left = (p.x + this.labelOffset.width) + "px";
    this.div.style.top = (p.y + this.labelOffset.height) + "px";
    this.div.style.zIndex = z + 1; // in front of the marker
}

// Remove the main DIV from the map pane, destroy event handlers
LabeledMarker.prototype.remove = function() {
    GEvent.clearInstanceListeners(this.div);
    this.div.parentNode.removeChild(this.div);
    this.div = null;
    GMarker.prototype.remove.apply(this, arguments);
}
